Goal: conquer all 42 territories (or be the last player standing).
Setup: territories are dealt randomly with 1 army each. Each player then places the remaining starting armies (2 players: 40, 3: 35, 4: 30 in total), 3 per turn.
1. Reinforce. Receive territories ÷ 3 (minimum 3) plus continent bonuses for every continent you fully own. Tap your territories to place armies.
Cards. Conquering at least one territory in a turn earns a card. Trade 3 of a kind, or one of each (wild cards match anything) for armies: 4, 6, 8, 10, 12, 15, then +5 per trade (or fixed 4/6/8/10 by set type). +2 armies on a traded card's territory you own. With 5+ cards you must trade.
2. Attack (optional, as often as you like). From a territory with 2+ armies to an adjacent enemy (dashed lines are sea routes). Attacker rolls up to 3 dice (one fewer than armies), defender up to 2. Highest dice are compared pairwise; ties go to the defender. Blitz repeats until the territory falls or you run out. After a conquest move in at least as many armies as dice rolled. Eliminating a player gives you their cards; at 5+ cards you trade immediately.
3. Fortify (optional). Move armies once from one territory to another connected through your own territories, then your turn ends.
Map: drag to pan, pinch or scroll to zoom.